Red Orchestra 2: Hero of Stalingrad, developed by Tripwire Interactive, is an FPS set in WWII. You play the first half of the game as a German soldier, attempting to take the city of Stalingrad. You finish the game as a Russian soldier, driving out the Germans.
I came into this game not knowing anything about the series, or the developers. Yet when I heard it was a WWII shooter in a time when most are modern, I was thrilled! Finally someone can make a WWII game without the setting being over-played. That excitement quickly turned to disappointment however. The game is unfinished. I’ve had at least 4 different experiences where I cannot re-spawn, or complete a mission due to a bug.
As I struggled through the German campaign, one thing became apparent to me: my squad is incompetent. Getting stuck on obstacles, choosing the same cover as me (by this I mean we are sharing the exact same space; I can’t aim when I’m inside another human being), sometimes refusing to find cover when I tell them to. It’s frustrating.
Another problem, at least for me, is the realism. It makes the game extremely hard. Some people might enjoy it, but I feel that this is too realistic for its own good. Immediate death is not fun. At all. I can appreciate what Tripwire is aiming for, but I find it frustrating.
Honestly, the only thing that is fun about Red Orchestra 2 is the tank missions. It’s realistic to a fault again, but I couldn’t help having a little fun with it. You have a 5 man crew, which means you only do one job inside the tank. So if the driver dies for instance, you’ll have to climb around inside the tank to get to the drivers seat. It was oddly satisfying to run a tank alone.
The bottom line: if you prefer your shooters to be more like a simulation, then you might enjoy RO2. Otherwise, stay away. I’ll end this review exactly how I feel about the game: unfin-